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Enhance Your Tekken 8 Experience
Advanced automation features for a competitive edge
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Stay updated with the latest insights and stories
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Tekken Auto Script 1.1.1 Update Announcement (December 21, 2024)
We are pleased to announce the release of Version 1.1.1 of Tekken Auto Script. This update focuses on keeping our script synchronized with the latest game DLC updates and addressing any remaining bugs, ensuring a smoother and more stable user experience.
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New Version 1.0.5
This update focuses on streamlining the code flow, providing smoother performance and enhancing stability. A new injection method has been introduced, offering better integration and reliability during gameplay automation. In addition, we are working on integrating the latest ImGui version, which is currently under development and will be released soon.
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TekkenScript 1.1.6.0 Update - Synchronized with Tekken 1.12.01
TekkenScript is an advanced automation tool designed for Tekken 8, offering powerful scripting capabilities to enhance gameplay. With built-in Auto Guard, Auto Combo, and Whiff Punishment, it provides seamless execution of complex in-game mechanics. The tool is designed for both casual players and professionals who seek optimized performance.
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TekkenScript 1.1.5 - Update Release Notes
We are excited to introduce TekkenScript 1.1.5, bringing new auto combo support for multiple characters and new Lua functions to enhance script customization. This update improves character script execution and introduces a stage function library to help users develop more precise automation strategies.
Features
Discover the advanced features of Tekken Auto Script
Auto Guard
Automatically performs guard actions, enhancing your defense and making sure you're always protected against enemy attacks.
Auto Punish
Automatically punishes your opponent's mistakes, ensuring you capitalize on every opportunity for counterattacks.
Auto Grab Break
Automatically breaks grabs and throws, preventing your opponent from gaining the upper hand during close encounters.
Auto Combo
Executes complex combos with precision and speed, maximizing your damage output and improving your overall performance.
Customizable Scripts
Tailor scripts for any Tekken 8 character to fit your playstyle and optimize your gameplay according to your needs.
Lua Language Engine
Developed in C++17 with a Lua language engine, allowing users to freely write any script that suits their needs.
Software Updates
Stay up to date with the latest features and improvements
Version 1.1.6.1 - 2025-02-20 19:13:45
fixed opponent info
Version 1.1.6.0 - 2025-02-18 16:34:30
Update Details
- Nina Custom Script Update
- Added a new 84 damage combo for Nina.
- Improved auto combo logic, making execution more consistent and effective.
- Core Script Optimization
- The stage library is now available with improved usability.
- Example usage for retrieving wall distance:
lua 复制编辑 local stage = require("_SDK.stage") print(stage.wall_distance()) -- Outputs the distance to the nearest wall
- New Functions in the Utils Library
- utils.getDistance() – Retrieves real-time distance from the opponent.
- utils.WaitDistance(1000) – Waits up to 50 frames for the opponent to move within 1000 units.
- Auto Tool Enhancements
- PEWGF optimization – Now supports up to 4-hit combos.
- Whiff Punishment improvements
- Can now use PEWGF for whiff punishment.
- Added B3 as a new whiff punish option.
Version 1.1.5.0 - 2025-02-08 18:26:41
We are excited to introduce TekkenScript 1.1.5, bringing new auto combo support for multiple characters and new Lua functions to enhance script customization. This update improves character script execution and introduces a stage function library to help users develop more precise automation strategies.
New Features in 1.1.5
1. New Auto Combo Support for Additional Characters
We have expanded support for auto combo execution, now covering the following characters:
- Tekken Asuka
- Tekken Jin
- Tekken VICTOR
- Tekken CLIVE
- Tekken LiDia
- Tekken Nina
- Tekken Edby
2. New Lua Script Functions
Several new Lua API functions have been added to enhance automation and stage-specific logic:
Stage & Position Functions:
getStageId()
– Retrieves the current stage ID.getLocalPosX()
– Returns the local player's X-coordinate.getLocalPosY()
– Returns the local player's Y-coordinate.getOpponentPosX()
– Returns the opponent's X-coordinate.getOpponentPosY()
– Returns the opponent's Y-coordinate.
These functions allow for precise movement tracking, stage-dependent logic, and better opponent positioning analysis.
3. New stage.lua
Function Library
A dedicated stage function library (stage.lua
) has been introduced, allowing advanced interactions with the environment.
Usage Example:
lua local stage = require("_SDK.stage") print(stage.wall_distance()) -- Get distance to the wall
This function helps determine how far a player or opponent is from a wall, enabling stage-aware automation.
4. Character Script Class Improvements
- Refactored character script logic for better optimization and execution stability.
- Fixed various scripting inconsistencies to ensure seamless automation.