Tekken 8//Auto Script

Enhance Your Tekken 8 Experience

Sharp defense, brutal punishes, and frame-tight automation—built for players who want the edge without the grind.

Latest News

Stay updated with the latest insights and stories

  • TekkenScript v1.2.0.6 – Update Announcement

    TekkenScript v1.2.0.6 is a routine synchronization update that ensures full compatibility with the latest Tekken version 3.00.01. This release aligns with the official update schedule and includes stability adjustments for smooth performance. As always, the update is fully automatic. Meanwhile, development of the upcoming S2 version is still in progress, bringing further improvements and new features.

  • TekkenScript v1.2.0.5 S1 – Update Announcement

    TekkenScript v1.2.0.5 S1 introduces an upgraded Guard Script 2.0 with randomized defensive delay to create more human-like reactions, along with fixes to Jin’s frame punish logic for improved accuracy. This update focuses on refining defensive systems and overall stability, while the upcoming S2 version will further reorganize scripts and add more advanced features. As always, the update is fully automatic.

  • TekkenScript — Important Notice for Existing Users & Customers

    TekkenScript — Important Notice for Existing Users & Customers

  • TEKENSCRIPT — FULL PROJECT & SOURCE CODE ACQUISITION OPPORTUNITY

    After several years of continuous development, operation, maintenance, and expansion, we are officially opening discussions for the full acquisition of the TekkenScript project. This is not a sale of a standard user license. This opportunity is intended for serious developers, software teams, operators, investors, or organizations interested in acquiring the underlying TekkenScript technology, infrastructure, brand assets, and the ability to continue operating and developing the project independently.

Features

Discover the advanced features of Tekken Auto Script

Auto Guard

Automatically performs guard actions, enhancing your defense and making sure you're always protected against enemy attacks.

Auto Punish

Automatically punishes your opponent's mistakes, ensuring you capitalize on every opportunity for counterattacks.

Auto Grab Break

Automatically breaks grabs and throws, preventing your opponent from gaining the upper hand during close encounters.

Auto Combo

Executes complex combos with precision and speed, maximizing your damage output and improving your overall performance.

Customizable Scripts

Tailor scripts for any Tekken 8 character to fit your playstyle and optimize your gameplay according to your needs.

Lua Language Engine

Developed in C++17 with a Lua language engine, allowing users to freely write any script that suits their needs.

Software Updates

Stay up to date with the latest features and improvements

Version 2.1.4.1 - 2026-08-28 11:57:59

This update is primarily a bug-fix and stability-focused hotfix, addressing a series of residual issues and side effects introduced in the previous version. Core functionalities have been restored to proper working order.

Brief Summary (v2.1.4):

  • Bug-fix hotfix addressing side effects from previous update
  • Fixed S2 "Unlock All Skins" feature
  • Corrected Frame Advantage detection for proper Counter Hit confirmation
  • Fixed code anomalies + added new Punish Standard Combo script for Bob
  • Game Version: TEKKEN 8 Ver. 3.02.01 (Aug 20, 2026)
  • Sales Restriction: Not available in Mainland China

Version 2.1.3 - 2026-08-26 08:56:33

  • Full roster auto-counter optimization completed (all basic scripts corrected)
  • Defense script distance detection fixed – no more unblockable issues caused by over-range
  • JUN: New automated combo system + 3 fixed combo strings added

Version 2.1.1.1 - 2026-07-22 01:38:21

This update mainly focuses on script fixes. The detailed changes are as follows:


New features:

  • Added new status flags and Lua functions:
  • getLocalRecoverableHealth()
  • getOpponentRecoverableHealth()

Script improvements and fixes:

  • Added a feature that blocks game keyboard and mouse input when the menu is opened.
  • Fixed the brief screen freeze/stutter issue when reloading scripts. The issue was caused by the Evasion learning library being too large.
  • Removed moveID-based checks from the Guard defense script, as they caused defense delays.
  • Fixed the delayFrames delay issue that caused delayed blocking and defensive responses.

Character updates:

  • Fixed LILI punish confirmation, added automatic combos, and added two preset combos.
  • Fixed LAW punish confirmation, added automatic combos, and added two preset combos.
  • Fixed Alisa combos and punish confirmation, added automatic combos, and added three preset combos.
  • Fixed Asuka punish confirmation, added automatic combos, and added two preset combos.
  • Fixed AZUCENA punish confirmation, added automatic combos, and added three preset combos.
  • Fixed BRYAN punish confirmation, added automatic combos, and added two preset combos.
  • Fixed DEVIL JIN punish confirmation, added automatic combos, and added two preset combos.
  • Fixed DRAGUNOV punish confirmation, added automatic combos, and added two preset combos.
  • Fixed CLAUDIO punish confirmation, added automatic combos, and added two preset combos.
  • Fixed FENG punish confirmation, added automatic combos, and added two preset combos.
  • Fixed HWOARANG punish confirmation, added automatic combos, and added two preset combos.
  • Fixed JACK-8 punish confirmation, added automatic combos, and added two preset combos.
  • Fixed JIN punish confirmation, added automatic combos, and added two preset combos.
  • Fixed ARMOR KING punish confirmation, added automatic combos, and added two preset combos.

Auto Tool updates:

  1. For safety reasons, the following features have been removed from Auto Tool:
  • Auto counter-hit prevention
  • Combo interruption
  • Anti-air interception
  1. Fixed an issue where Butterfly Step and Side Step (Up/Down) in Auto Tool could sometimes continue holding inputs without releasing.
  2. Fixed the PEWG issue in Auto Tool. PEWG can now be continuously held to perform repeated releases.