Tekken 8//Auto Script
Enhance Your Tekken 8 Experience
Sharp defense, brutal punishes, and frame-tight automation—built for players who want the edge without the grind.
Latest News
Stay updated with the latest insights and stories
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TekkenScript v1.2.0.6 – Update Announcement
TekkenScript v1.2.0.6 is a routine synchronization update that ensures full compatibility with the latest Tekken version 3.00.01. This release aligns with the official update schedule and includes stability adjustments for smooth performance. As always, the update is fully automatic. Meanwhile, development of the upcoming S2 version is still in progress, bringing further improvements and new features.
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TekkenScript v1.2.0.5 S1 – Update Announcement
TekkenScript v1.2.0.5 S1 introduces an upgraded Guard Script 2.0 with randomized defensive delay to create more human-like reactions, along with fixes to Jin’s frame punish logic for improved accuracy. This update focuses on refining defensive systems and overall stability, while the upcoming S2 version will further reorganize scripts and add more advanced features. As always, the update is fully automatic.
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TEKKENSCRIPT — v2.1.7 Patch Notes (Punishments, Combo Fixes & Auto Tool Optimization)
TekkenScript v2.1.7 is now live! This patch optimizes the Auto Tool by synchronizing final playback and Lua output with in-game execution. Additionally, it fixes the Auto Punish and Auto Combo logic for Fahkumram, Paul, and Kazuya, while introducing new combo presets for Paul and Kazuya.
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TEKKENSCRIPT — v2.1.6 Update Notes
TekkenScript v2.1.6 is a targeted maintenance and stability update focused on fixing core engine visualization glitches and combo execution reliability. This release resolves critical display issues with opponent battle status overlays and character skeleton/hitbox rendering, fixes multiple sequence errors across combo chains, and applies comprehensive minor optimizations across the engine for smoother overall performance.
Features
Discover the advanced features of Tekken Auto Script
Auto Guard
Automatically performs guard actions, enhancing your defense and making sure you're always protected against enemy attacks.
Auto Punish
Automatically punishes your opponent's mistakes, ensuring you capitalize on every opportunity for counterattacks.
Auto Grab Break
Automatically breaks grabs and throws, preventing your opponent from gaining the upper hand during close encounters.
Auto Combo
Executes complex combos with precision and speed, maximizing your damage output and improving your overall performance.
Customizable Scripts
Tailor scripts for any Tekken 8 character to fit your playstyle and optimize your gameplay according to your needs.
Lua Language Engine
Developed in C++17 with a Lua language engine, allowing users to freely write any script that suits their needs.
Software Updates
Stay up to date with the latest features and improvements
Version 2.1.7 - 2026-10-16 11:06:31
TekkenScript v2.1.7 is now live! This patch optimizes the Auto Tool by synchronizing final playback and Lua output with in-game execution. Additionally, it fixes the Auto Punish and Auto Combo logic for Fahkumram, Paul, and Kazuya, while introducing new combo presets for Paul and Kazuya.
Version 2.1.6 - 2026-09-22 16:12:30
TekkenScript v2.1.6 is a targeted maintenance and stability update focused on fixing core engine visualization glitches and combo execution reliability. This release resolves critical display issues with opponent battle status overlays and character skeleton/hitbox rendering, fixes multiple sequence errors across combo chains, and applies comprehensive minor optimizations across the engine for smoother overall performance.
Version 2.1.5.0 - 2026-08-31 03:45:39
Brief Summary (v2.1.5):
- Second-pass optimization of hit/block handling – fully restores original game mechanics for better compatibility
- Guard 2.0: auto-block during opponent attacks; manual punish input recommended to avoid replay detection
- Two new LUA functions:
getLocalFramesUntilActable()andgetOpponentFramesUntilActable()for precise frame-data logic - Fixed opponent character name display bugs
- Fixed Bob script – now uses correct frame data for punish (no longer attempts 16f punish on -15f)
- Fixed network fetch/request issues
- Latest code merge included
Game Version: TEKKEN 8 Ver. 3.02.01 (Aug 20, 2026)