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TekkenScript v1.2.0.8 – Update Notes - Tekkenscript

TekkenScript v1.2.0.8 has been updated to support the latest official TEKKEN patch, Version 3.01.01. This release synchronizes TekkenScript with the current TEKKEN UTC update and maintains normal compatibility with the latest game version. In addition, this update introduces new network-related helper functions designed to improve defensive logic under online latency conditions. The article structure follows the previous TekkenScript update announcement format, including version sync, official update schedule, update notes, and development status.

TekkenScript v1.2.0.8 has been updated following the latest official TEKKEN patch.

This release provides normal synchronization with TEKKEN Version 3.01.01 and continues to maintain stable compatibility with the current game version. Existing scripts should continue to run normally under this update.

In addition, TekkenScript v1.2.0.8 introduces several new network-related helper functions to improve defensive handling under online latency conditions. These functions allow scripts to read the current network RTT, delay frames, and rollback frames, making it easier to adjust defensive logic based on real-time network conditions.


Version Sync

  • Fully compatible with TEKKEN Version 3.01.01
  • TekkenScript has been synchronized with the latest TEKKEN UTC update
  • Core script compatibility has been maintained
  • Existing scripts continue to run normally with the current version

Important Update

TekkenScript v1.2.0.8 also includes an important character script update.

A new character script has been added:


  • Tekken Kunimitsu

This update adds new combo support for Tekken Kunimitsu, including both automatic and manual combo options.


New Kunimitsu Combo Features

  • Added new automatic combos for Tekken Kunimitsu
  • Added new manual 62-hit combo
  • Added new manual 56-hit combo
  • Improved combo execution logic for better stability
  • Enhanced character script compatibility with the current TEKKEN version

This is an automatic update.

Users do not need to download or reinstall TekkenScript again. The new Tekken Kunimitsu script and combo updates will be applied automatically.

New Network Helper Functions

To improve defensive behavior during online matches, especially under unstable or delayed network conditions, the following new functions have been added:


getNetworkRTT()

Retrieves the current network round-trip time, also known as RTT, in milliseconds.

This value reflects the latency between the local client and the remote peer/server. It can be used to adjust defense timing, reaction logic, and other delay-sensitive script behavior during online gameplay.


-- Retrieves the current network round-trip time (RTT) in milliseconds.
-- This reflects the latency between the local client and the remote peer/server.
-- The value is typically calculated from recent packet acknowledgements.
-- @return (number) Current network RTT in milliseconds.
function getNetworkRTT() end

getDelayFrames()

Retrieves the current delay frames applied by the netcode.

Delay frames are added to synchronize both clients under network latency. Higher values usually indicate more input delay, which may affect defensive reactions and timing-based script logic.


-- Retrieves the current delay frames applied by the netcode.
-- Delay frames are added to synchronize both clients under network latency.
-- Higher values indicate more input delay to maintain stability.
-- @return (number) Number of delay frames currently in effect.
function getDelayFrames() end

getRollbackFrames()

Retrieves the current rollback frames used by the netcode.

Rollback frames represent how many frames the game may rewind to correct state mismatches during online play. This function can help scripts detect more aggressive rollback compensation and adjust defensive decisions accordingly.


-- Retrieves the current rollback frames used by the netcode.
-- Rollback frames represent how many frames the game may rewind to correct state mismatches.
-- Higher values indicate more aggressive rollback compensation.
-- @return (number) Number of rollback frames currently in use.
function getRollbackFrames() end

Official Update Schedule

  • Game Update Time:
  • → May 28, 1:00 AM (UTC+3)
  • Server Maintenance:
  • → Start: May 28, 12:30 AM (UTC+3)
  • → End: May 28, 7:00 AM (UTC+3)

Japan Time Conversion

For users in Japan Standard Time (JST / UTC+9):


  • Game Update Time:
  • → May 28, 7:00 AM (JST)
  • Server Maintenance:
  • → Start: May 28, 6:30 AM (JST)
  • → End: May 28, 1:00 PM (JST)

Update Notes

  • Added support for TEKKEN Version 3.01.01
  • Synchronized TekkenScript with the latest official TEKKEN UTC update
  • Added new character script: Tekken Kunimitsu
  • Added new automatic combos for Tekken Kunimitsu
  • Added new manual 62-hit combo for Tekken Kunimitsu
  • Added new manual 56-hit combo for Tekken Kunimitsu
  • Tekken Kunimitsu script update is applied automatically
  • Users do not need to download or reinstall TekkenScript again
  • Added getNetworkRTT() to retrieve the current network RTT in milliseconds
  • Added getDelayFrames() to retrieve the current delay frames applied by the netcode
  • Added getRollbackFrames() to retrieve the current rollback frames used by the netcode
  • Improved script-side handling for defensive logic under online latency
  • Improved support for delay-sensitive defense behavior during online matches
  • Existing scripts remain compatible with this version

Development Status

TekkenScript continues to maintain compatibility with the latest TEKKEN updates.

More improvements and new features are still in development. Please keep TekkenScript updated to ensure the best compatibility and stability.

Everything remains stable — stay tuned for upcoming updates!